SFTP Access
The browser file manager (see Managing Files) is fine for quick edits, but for large uploads — a full world, a modpack, hundreds of plugin files — a dedicated SFTP client (FileZilla, WinSCP, Cyberduck, or your code editor’s built-in SFTP support) is faster and handles interrupted transfers better. For a step-by-step walkthrough of the two most common clients, see Connecting with an SFTP Client.
Finding Your Details
Go to the Settings tab — the SFTP Details card shows everything you need:
- Server Address —
sftp://<node-hostname>.atomichost.co.za:<port>. This is a different hostname than the one players connect to (see Connecting to Your Server) — it points at the physical machine (node) your server runs on, not the game’s own network allocation. - Username — in the form
<your-account-name>.<short-server-id>, unique per server.
Click Launch SFTP to hand the address straight to your system’s registered sftp:// handler, if you have one configured.
Connecting Manually
If your client asks for the pieces separately rather than taking a single sftp:// link:
| Field | Value |
|---|---|
| Host | The hostname from Server Address, without sftp:// |
| Port | The number after the : in Server Address |
| Username | From the SFTP Details card |
| Password | Your panel account password |
| Protocol | SFTP (not FTP, and not FTPS) |
What You Can Do Over SFTP That You Can’t in the Browser
It’s the same filesystem either way, but there’s one hard limit: the browser file manager caps uploads at 100MB per file. Anything bigger — most worlds, most modpacks — has to go over SFTP, which has no such cap. Beyond that, the rest is convenience at scale: resuming a large interrupted upload, syncing a local folder with a proper sync tool, or editing files with your own local editor instead of the in-browser one.