Networking and Port Allocations

The Network tab shows the IP address and port (or ports) your server is reachable on — this is what you hand out to players, and it’s also where you’d add more ports for things like a proxy or a secondary service alongside your main server.

Your Primary Allocation

Every server comes with one allocation by default, shown as a card with a hostname, a port, an editable Notes field (handy for labeling what a port is used for once you have more than one), and a Primary badge. This is the address from Connecting to Your Server, and it’s also what’s written into server-port (Bedrock) or server-port/server-portv6 (Java) in server.properties — the panel and the config file are kept in sync automatically, so you shouldn’t need to edit the port there directly.

Adding Allocations

Some setups need more than one port — for example, running a proxy (BungeeCord/Velocity/Waterdrop) in front of multiple backend servers, where the proxy needs its own port separate from each backend. This is self-service: click Create Allocation and a new port is assigned instantly from the page — no waiting on support. The counter above the button (“using X of Y allowed allocations”) shows how many your plan allows.

Each non-primary allocation gets a trash icon to delete it (with a confirmation prompt first) and a Make Primary button to switch which one your server actually binds to as its main port.

Note
An extra allocation gives you a port — it doesn’t give you a second server. Running something on it (a proxy, a second world) still needs its own install and its own share of your existing RAM/CPU.

Common Questions

Can I pick a specific port number? No — Create Allocation assigns the next one automatically from the host’s available range, to avoid collisions with other servers on the same machine. You can’t request a specific number.

Does my IP change? Not under normal circumstances. It’s tied to your server, not to any one connection session.

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